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1. Sticky:Dev Blog: DirectX 11 - What To Expect - in EVE Information Portal [original thread]
Sorry, I should clarify my earlier statement about the Mac. The Mac client uses Cider from Transgaming. This translates Windows calls (DirectX, Win32) to Mac equivalents. So when I say "Mac client uses DirectX 9" I mean "Our rendering engine on th...
- by CCP Zorba - at 2013.10.09 22:31:00
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2. Sticky:Dev Blog: DirectX 11 - What To Expect - in EVE Information Portal [original thread]
Thanks everyone for the positive words! Gripen wrote: Can DX9 version of Trinity expect to receive new features (those which can be implemented under dx9) or will it be put into "support only" mode and all future graphic improvements will be s...
- by CCP Zorba - at 2013.10.09 17:20:00
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3. Sticky:Dev Blog: New system requirements for EVE - in EVE Information Portal [original thread]
Celia Therone wrote: It's hard to tell exactly what is going on. The eve client has suffered from massive footprint bloat in recent years so it is possible that you may be running into RAM problems. If that's the case then it's possible that so...
- by CCP Zorba - at 2013.06.20 08:46:00
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4. Sticky:Dev Blog: New system requirements for EVE - in EVE Information Portal [original thread]
DeBingJos wrote: How about fixing them instead of removing? It would take a single programmer about 1 afternoon to remove them. It would take a single programmer probably more than 6 months to fix them (replacement features like this gener...
- by CCP Zorba - at 2013.06.20 08:39:00
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5. Sticky:Dev Blog: New system requirements for EVE - in EVE Information Portal [original thread]
Molly Molou wrote: With a GTX 560 that has 4 gig vram. Every other game is fine. But Eve, I need to lower resolution and play at low graphics settings, shadows turned off, no aa and so on. Still get 10fps when I come up against Eve's incredibly...
- by CCP Zorba - at 2013.06.20 08:34:00
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6. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Talon SilverHawk wrote: +1 for this. Also get the issue if I have tabbed in and out of the client a few times the missiles in flight and missile firing animation disappear even the the missiles icons in the UI are still cycling and I'm getting ...
- by CCP Zorba - at 2012.05.22 23:19:00
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7. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Vimsy Vortis wrote: When running the game in fullscreen mode missile effects "build up" when you tab out of the game and then play all at once when you tab back in, causing lag and client lockup. I'll make sure my team takes a look at this. ...
- by CCP Zorba - at 2012.05.22 22:45:00
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